Are there only “homicides cases in Umineko”? Let us test this claim with some simple assumptions. What leads people to suicide? A long period of depression, a shock powerful enough to make people end their lives, a forced decision? Basically, it is a way out given when there isn’t one. That is one precise way put the term in a few words.
– but I didn’t say it was always according to one’s accord.
Let’s take the first claim. A suicidal character would be portrayed as always gloomy, uncooperative and lacking all willingness of living as if everyday would be a difficult task. It sure sounds like some characters we know, doesn’t it? In fact there are plenty of characters in Umineko that show vast signs that they are at their limits on the family conference. It’s like everyone is putting everything on that day to come and “failure” would result in or leading to an eventual “death” of them, maybe in the long-term when they’re overwhelmed by their own problems or by their “bad end” they’ll get after failing.
The first case of this would be a character that has already “gave up” from the very beginning. He or she has decided that he or she has without a doubt “lost” and their lives will without a doubt end on that day. The death of them would result on them taking their own lives. This scenario would end on the character dying alone (most likely) and without affecting anyone in the story. Were their bodies would be found with evidence of being part of the “witch’s ceremony” it’d mean that the deceased person decided to play along with this farce as a way to get back at the others or because another character (likely the culprit) made this suicide look like it was part of the ceremony when it wasn’t.
This first claim indicates a character that probably didn’t feel like taking part of the game from the very beginning. I think most characters in the story are players and those aren’t exactly playing shows signs of wanting to keep living, that is, as long as they’re allowed to.
Kinzo’s furniture do look like the kinda, in fact in the magic scenes they do, accept their own fate in which they are sacrificed.
The second claim deals with “shocking experiences”. I refer to an immeasurable feeling of despair enough to drive a person insane. We refer to a greater feeling that indicates “I might as well be dead. I don’t care anymore”. This refers to an (usually) unexpected tragedy falling upon the character that takes everything away from that person.
However, people aren’t always the same, what applies to one doesn’t necessarily apply to others. Based on the relationships between one another what one could consider traumatizing one would be simply shock to other. We have observed both Siblings and cousins grieve for one another in more than one occasion; however, those feelings change from one person to another and we don’t always see them grieve as much as they “should” in the story for one another, which I have to say it should interpreted as strange no matter what they say.
Instead of despairing, the a great deal of the time there were always feelings of rage and of revenge from the remaining characters in the story. Not a real indication of someone giving up any time soon. Almost telling us that they wouldn’t dare take their own lives until they have caught (or killed though I doubt it) the real culprit.
The case is a different for George who prior to the 4th Game didn’t show enough guts to keep going and was rather “weak” all the way. In EP3 he showed he was plainly someone “desperate” enough to do anything to get his lover back even believe in a Witch to revive Shannon.. then EP 4 and EP 6 come.
George’s suicide option finally eliminated? I thought. Ushiromiya George (and Jessica) is a character that despite being called “main” I’ve always referred to in some way as a “supporting” as his involvement isn’t as strong as one of Battler, Maria or of that of the adults. As we all know EP6 gives the other cousins and furniture a greater role that the one they previously had and his “attitude” drastically switches from weak to a “strong” character willingly to keep living changes things.
At to that point, I let it pass that it was within the realm of possibilities that George at some point took his own life after being exposed to this cruel reality. George easily fit the 2nd Claim, therefore, it was easy to conclude it wasn’t impossible. Characters confronted with extremely cruel reality maybe be driven to end their own game, called life.
The major weakness with this simple claim is that countless of times Battler (or the opposing player) has made current Game Master repeat that they were “homicides”, “they were murdered” followed by a “they were killed by other people” such was the case in the 3rd Game at the rose garden. A reasonable first attack to corroborate that murders can’t be explained with homicides alone. What kind of mystery would that be anyway with characters ending their lives one by one?
Come to think of it, if this were a real chess game then pieces cannot “kill “themselves and they could only be made by throwing them to the enemies’ lines.
“An action or plan put into motion to drive a character into taking their own life. A type of crime where no suspects are suspected and where evidence can be easily disposed of. “
The type of crime that looks like “suicide” at first glance but not quite. The same principle that a person is left with no way out still applies, however the case differs from the others. The character is forcefully left by no other than this one option. As a result his character must end his life.
The person is controlled from start to end by other forces and led to suicide. An example of presumed “forced suicide” which varies would be the famous claim in EP1 that Natsuhi killed herself at the very end, presented by the game as Natsuhi fighting against Beatrice and the bullet bouncing off towards Natsuhi ending her life. This denied by Lambdadelta’s red “Natsuhi did not commit suicide”. Her death is left unexplained and we’re only left to believe that the contents of the letter was what made Natsuhi separate herself from the group or the contents were threatening enough to make her commit suicide. Even Battler being killed even though there are no people left on the island could be explained with plain suicide after all his family being murdered because of him. Of course, I don’t believe that to be the case.
The most likely scenarios would be: characters being viciously cornered over and over , being forced into it as result of a loss to an enemy and accepting one’s own defeat, or dying for the sake of others to list a few.
This is only a vague example of what forced suicide and overall what cases of suicides in a mystery may refer to. Perhaps they did it themselves. Perhaps they were driven to it? What do I think? I doubt there are many cases of them. I’d say the amount of suicide cases in Umineko are extremely low even though it isn’t overly difficult to accomplish in this tale.
Wouldn’t it be ridiculous if there were closed rooms that could be solved with suicides when people can’t take it anymore..